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Android开机动画启动流程
阅读量:7122 次
发布时间:2019-06-28

本文共 16681 字,大约阅读时间需要 55 分钟。

android开机动画启动流程

 

从知道,开机动画是在SurfaceFlinger实例通过调用startBootAnim()启动的。

下面我们就一起学习BootAnim是如何启动和结束的,我精读代码前都喜欢先描出框架图,以此图为基础再去研读会达到事半功倍的效果。好吧,直接上图。

 技术分享

 

 

内核起来后会启动第一个进程,即init进程。

init进程会根据init.rc配置启动surfaceflinger进程。

 

service surfaceflinger /system/bin/surfaceflinger    class main    user system    group graphics drmrpc    onrestart restart zygote
surfaceflinger进程便启动了,跟着就会跑进程的main()函数。

 

frameworks/native/services/surfaceflinger/main_surfaceflinger.cpp

 

int main(int argc, char** argv) {....    // instantiate surfaceflinger    sp
flinger = new SurfaceFlinger();//创建surfaceflinger服务实例.... flinger->init(); // publish surface flinger sp
sm(defaultServiceManager()); sm->addService(String16(SurfaceFlinger::getServiceName()), flinger, false);//注册到service manager里 // run in this thread flinger->run();//开跑 return 0;}
首先new一个SurfaceFlinger实例,然后init,然后run

 

frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp

 

void SurfaceFlinger::init() {    ALOGI(  "SurfaceFlinger's main thread ready to run. "            "Initializing graphics H/W..."); .....    // start boot animation    startBootAnim();//开始播放动画}
初始化graphics之后,就调用startBootAnim()播放开机动画。

 

void SurfaceFlinger::startBootAnim() {    // start boot animation    mBootFinished = false;    property_set("service.bootanim.exit", "0");//这个会有bootanimation进程周期检测,=1退出动画    property_set("ctl.start", "bootanim");//通过ctl.start命令启动bootanim}

 

把service.bootanim.exit属性设为0,这个属性bootanimation进程里会周期检查,=1时就退出动画,这里=0表示要播放动画。

 

后面通过ctl.start的命令启动bootanim进程,动画就开始播放了。

 

下面来到bootanimation的实现

 

frameworks/base/cmds/bootanimation/bootanimation_main.cpp

 

int main(int argc, char** argv){        sp
proc(ProcessState::self()); ProcessState::self()->startThreadPool(); // create the boot animation object sp
boot = new BootAnimation();//创建BootAnimation实例 IPCThreadState::self()->joinThreadPool();//binder线程池,与surfaceflinger通信用的。 } return 0;}

 

new一个BootAnimation实例,然后建个binder线程池,因为BootAnimation在显示动画时要与SurfaceFlinger服务进程通信,所以要启个binder线程池。

 

frameworks/base/cmds/bootanimation/BootAnimation.cpp

 

BootAnimation::BootAnimation() : Thread(false){    mSession = new SurfaceComposerClient();//创建一个对象}
创建实例时,构造函数就会被调用,new一个SurfaceComposerClient实例,他是用来与surfaceflinger通信的
 
void BootAnimation::onFirstRef() {    status_t err = mSession->linkToComposerDeath(this);//注册surfaceflinger死亡消息的通知书    ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));    if (err == NO_ERROR) {        run("BootAnimation", PRIORITY_DISPLAY);//开跑    }}

 

linkTocomposerDeath的作用是当surfaceflinger死掉是,BootAnimation就会得到通知。

 

如下,收到通知后就退出动画了,因为surfaceflinger都挂掉了,播放不了了。

 

void BootAnimation::binderDied(const wp
& who){ // woah, surfaceflinger died! ALOGD("SurfaceFlinger died, exiting..."); // calling requestExit() is not enough here because the Surface code // might be blocked on a condition variable that will never be updated. kill( getpid(), SIGKILL );//收到surfaceflinger死亡的消息,好吧自己也跟着去了。 requestExit();}

 

另一个函数run()在BootAnimation的父类Thead里,用来创建一个线程并跑起来。

 

父类

system/core/libutils/Threads.cpp

 

status_t Thread::run(const char* name, int32_t priority, size_t stack){    ...        if (mCanCallJava) {        res = createThreadEtc(_threadLoop,//创建线程                this, name, priority, stack, &mThread);    } else {        res = androidCreateRawThreadEtc(_threadLoop,                this, name, priority, stack, &mThread);    }    ....}

 

创建_threadLoop线程

  

int Thread::_threadLoop(void* user){....    do {        bool result;        if (first) {            first = false;            self->mStatus = self->readyToRun();//这个函数被bootanimation重写了            result = (self->mStatus == NO_ERROR);            if (result && !self->exitPending()) {                ...                result = self->threadLoop();//这个函数被bootanimation重写了            }        } else {            result = self->threadLoop();        }        ...        return 0;}

 

 readyToRun函数实现

 

status_t BootAnimation::readyToRun() {    mAssets.addDefaultAssets();    sp
dtoken(SurfaceComposerClient::getBuiltInDisplay( ISurfaceComposer::eDisplayIdMain)); DisplayInfo dinfo; status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo); if (status) return -1; char value[PROPERTY_VALUE_MAX]; property_get("persist.panel.orientation", value, "0"); int orient = atoi(value) / 90; if(orient == eOrientation90 || orient == eOrientation270) { int temp = dinfo.h; dinfo.h = dinfo.w; dinfo.w = temp; } Rect destRect(dinfo.w, dinfo.h); mSession->setDisplayProjection(dtoken, orient, destRect, destRect); // create the native surface sp
control = session()->createSurface(String8("BootAnimation"), dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565); SurfaceComposerClient::openGlobalTransaction(); control->setLayer(0x40000000); SurfaceComposerClient::closeGlobalTransaction(); sp
s = control->getSurface(); // initialize opengl and egl const EGLint attribs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 0, EGL_NONE }; EGLint w, h, dummy; EGLint numConfigs; EGLConfig config; EGLSurface surface; EGLContext context; EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(display, 0, 0); eglChooseConfig(display, attribs, &config, 1, &numConfigs); surface = eglCreateWindowSurface(display, config, s.get(), NULL); context = eglCreateContext(display, config, NULL, NULL); eglQuerySurface(display, surface, EGL_WIDTH, &w); eglQuerySurface(display, surface, EGL_HEIGHT, &h); if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) return NO_INIT; mDisplay = display; mContext = context; mSurface = surface; mWidth = w; mHeight = h; mFlingerSurfaceControl = control; mFlingerSurface = s; mAndroidAnimation = true; // If the device has encryption turned on or is in process // of being encrypted we show the encrypted boot animation. char decrypt[PROPERTY_VALUE_MAX]; property_get("vold.decrypt", decrypt, ""); bool encryptedAnimation = atoi(decrypt) != 0 || !strcmp("trigger_restart_min_framework", decrypt); if ((encryptedAnimation && (access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0) && (mZip.open(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE) == NO_ERROR)) || ((access(USER_BOOTANIMATION_FILE, R_OK) == 0) && (mZip.open(USER_BOOTANIMATION_FILE) == NO_ERROR)) || ((access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) && (mZip.open(SYSTEM_BOOTANIMATION_FILE) == NO_ERROR))) { mAndroidAnimation = false; } return NO_ERROR;}

 

threadloop实现
bool BootAnimation::threadLoop(){    bool r;    if (mAndroidAnimation) {        r = android();//显示android默认动画    } else {        r = movie();//显示自定义的动画    }    // No need to force exit anymore    property_set(EXIT_PROP_NAME, "0");    eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);    eglDestroyContext(mDisplay, mContext);    eglDestroySurface(mDisplay, mSurface);    mFlingerSurface.clear();    mFlingerSurfaceControl.clear();    eglTerminate(mDisplay);    IPCThreadState::self()->stopProcess();    return r;}

 

movie()的实现

 

bool BootAnimation::movie(){    //读取bootanimation.zip文件并解释      // clear screen   //下面是循环显示        for (int i=0 ; i
0) { glBindTexture(GL_TEXTURE_2D, frame.tid); } else { if (part.count != 1) { glGenTextures(1, &frame.tid); glBindTexture(GL_TEXTURE_2D, frame.tid); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } initTexture( frame.map->getDataPtr(), frame.map->getDataLength()); } if (!clearReg.isEmpty()) { Region::const_iterator head(clearReg.begin()); Region::const_iterator tail(clearReg.end()); glEnable(GL_SCISSOR_TEST); while (head != tail) { const Rect& r(*head++); glScissor(r.left, mHeight - r.bottom, r.width(), r.height()); glClear(GL_COLOR_BUFFER_BIT); } glDisable(GL_SCISSOR_TEST); } glDrawTexiOES(xc, yc, 0, animation.width, animation.height); eglSwapBuffers(mDisplay, mSurface); nsecs_t now = systemTime(); nsecs_t delay = frameDuration - (now - lastFrame); //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay)); lastFrame = now; if (delay > 0) { struct timespec spec; spec.tv_sec = (now + delay) / 1000000000; spec.tv_nsec = (now + delay) % 1000000000; int err; do { err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL); } while (err<0 && errno == EINTR); } checkExit();//检测是否退出动画 } usleep(part.pause * ns2us(frameDuration)); // For infinite parts, we've now played them at least once, so perhaps exit if(exitPending() && !part.count) break; } // free the textures for this part if (part.count != 1) { for (int j=0 ; j

 

 

那么到movie为止,动画是在播放了,而且还在循环检测是否退出,即checkExit()

 

checkExit()的实现

 

void BootAnimation::checkExit() {    // Allow surface flinger to gracefully request shutdown    char value[PROPERTY_VALUE_MAX];    property_get(EXIT_PROP_NAME, value, "0");//属性为1,说明要退出了    int exitnow = atoi(value);    if (exitnow) {        requestExit();    }}

 

property_get(EXIT_PROP_NAME, value, "0");检测这个属性,=1就退出动画
#define EXIT_PROP_NAME "service.bootanim.exit"
这个属性就是上面讲到的,等到launcher跑起来后就会置1

 

那动画是什么时候退出的?

当launcher应用程序主线程跑起来后,如果主线程处于空闲,就会向ActivityManagerService发送一个activityIdle的消息。

应用程序主线程是ActivityThread.java来描述的,activityIdle是这个类来实现的

 

private class Idler implements MessageQueue.IdleHandler {...                IActivityManager am = ActivityManagerNative.getDefault();    ...                        try {                            am.activityIdle(a.token, a.createdConfig, stopProfiling);                            a.createdConfig = null;                        } catch (RemoteException ex) {                            // Ignore                        }                    ....    }

 

上面的ActivityManagerNavtive.getDefault()得到am

 

来到frameworks/base/core/java/android/app/ActivityManagerNative.java

 

static public IActivityManager getDefault() {        return gDefault.get();//getDefault的实现    }private static final Singleton
gDefault = new Singleton
() { protected IActivityManager create() { IBinder b = ServiceManager.getService("activity"); if (false) { Log.v("ActivityManager", "default service binder = " + b); } IActivityManager am = asInterface(b); if (false) { Log.v("ActivityManager", "default service = " + am); } return am; } };

 

gDefault实际上是IActivityManager,往下看
class ActivityManagerProxy implements IActivityManager{

 ActivityManagerProxy实现了IActivityManager

那么am.activityIdle()就是ActivityManagerProxy里的函数,如下

 

public void activityIdle(IBinder token, Configuration config, boolean stopProfiling)            throws RemoteException    {        ...        mRemote.transact(ACTIVITY_IDLE_TRANSACTION, data, reply, IBinder.FLAG_ONEWAY);//发送ACTIVITY_IDLE_TRANSACTION  ....    }

 

发送了ACTIVITY_IDLE_TRANSACTION的进程间通信,这个消息被
ActivityManagerNative接收处理了。

 

case ACTIVITY_IDLE_TRANSACTION: {
//收到消息 data.enforceInterface(IActivityManager.descriptor); IBinder token = data.readStrongBinder(); Configuration config = null; if (data.readInt() != 0) { config = Configuration.CREATOR.createFromParcel(data); } boolean stopProfiling = data.readInt() != 0; if (token != null) { activityIdle(token, config, stopProfiling);//这个函数在ActivityManagerService被重写 } reply.writeNoException(); return true; }

 

收到消息后就调用了activityIdle函数,这个函数被ActivityManagerService重写了,如下

 

frameworks/base/services/java/com/android/server/am/ActivityManagerService.java

 

@Override    public final void activityIdle(IBinder token, Configuration config, boolean stopProfiling) {        final long origId = Binder.clearCallingIdentity();        synchronized (this) {            ActivityStack stack = ActivityRecord.getStackLocked(token);            if (stack != null) {                ActivityRecord r =                        mStackSupervisor.activityIdleInternalLocked(token, false, config);                if (stopProfiling) {                    if ((mProfileProc == r.app) && (mProfileFd != null)) {                        try {                            mProfileFd.close();                        } catch (IOException e) {                        }                        clearProfilerLocked();                    }                }            }        }        Binder.restoreCallingIdentity(origId);    }

 

调用activityIdleInternalLocked函数,在下面实现

 

frameworks/base/services/java/com/android/server/am/ActivityStackSupervisor.java

 

final ActivityRecord activityIdleInternalLocked(final IBinder token, boolean fromTimeout,            Configuration config) {        ....                if (enableScreen) {            mService.enableScreenAfterBoot();//调ActivityManagerService类的enableScreenAfterBoot()函数         }....        if (activityRemoved) {            resumeTopActivitiesLocked();        }        return r;    }

 

 

 

来到frameworks/base/services/java/com/android/server/am/ActivityManagerService.java

 

void enableScreenAfterBoot() {        EventLog.writeEvent(EventLogTags.BOOT_PROGRESS_ENABLE_SCREEN,                SystemClock.uptimeMillis());        mWindowManager.enableScreenAfterBoot();//调WindowManagerService类里的enableScreenAfterBoot()函数        synchronized (this) {            updateEventDispatchingLocked();        }    }

 

 

来到frameworks/base/services/java/com/android/server/wm/WindowManagerService.java

 

 

public void enableScreenAfterBoot() {     ....        performEnableScreen();    }

performEnableScreen()实现

 

 

public void performEnableScreen() {        .....                    surfaceFlinger.transact(IBinder.FIRST_CALL_TRANSACTION, // BOOT_FINISHED                                            data, null, 0);   ....    }

发送了FIRST_CALL_TRANSACTION的请求

 

 

 

因为从下面知道FIRST_CALL_TRANSACTION = BOOT_FINISHED

所以BnSurfaceComposer收到消息

frameworks/native/include/gui/ISurfaceComposer.h

 

class BnSurfaceComposer: public BnInterface
{public: enum { // Note: BOOT_FINISHED must remain this value, it is called from // Java by ActivityManagerService. BOOT_FINISHED = IBinder::FIRST_CALL_TRANSACTION, ... }; virtual status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags = 0);};

frameworks/native/libs/gui/ISurfaceComposer.cpp

status_t BnSurfaceComposer::onTransact(    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags){    switch(code) {                ....        case BOOT_FINISHED: {            CHECK_INTERFACE(ISurfaceComposer, data, reply);            bootFinished();//调用 bootFinished()            return NO_ERROR;        }                ....    }    // should be unreachable    return NO_ERROR;}

 

 

bootFinished()函数BpSurfaceComposer里实现,但发现没有,他又发了一个BOOT_FINISHED,死循环了,其实没有。bootFinished()被SurfaceFlinger类重写了

 

 

class BpSurfaceComposer : public BpInterface
{ virtual void bootFinished() { Parcel data, reply; data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor()); remote()->transact(BnSurfaceComposer::BOOT_FINISHED, data, &reply); }

 

 

 

 重写

frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp

void SurfaceFlinger::bootFinished(){...    property_set("service.bootanim.exit", "1");}

把service.bootanim.exit写成1,然后bootanimation进程的checkExit()检测到就退出进程,停止播放。

 

 

 

 

 

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